Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Friday, July 4, 2008

Dorkbot Session Announcement

The upcoming Dorkbot session will take place 6 July 1:00 pm PDT / 22:00 CET at the Odyssey Simulator!
http://slurl.com/secondlife/Odyssey/85/153/45/

This dorkbot session will be of interest to developers, performers, machinimators, animators, photographers, and just about anybody with an interest to bring more expression to avatars and more direct ways to interface with our embodied selves.



JJ Ventrella (a.k.a. Ventrella Linden) will present the avatar puppeteering project. A project motivated to bring more expression to the avatar, by enabling a more fluid and direct way to manipulate the ‘physical avatar’. This is a Linden Lab project that unfortunetely was ‘put to sleep’ as Linden Lab decided to focus on the stability of Second Life and internal opinions differed over how compelling the feature really is.
Last month however, Linden Lab released the client source code of this project, to allow other people to build on it (and convince them otherwise).




Philippe Bossut, will present Handsfree3D, a project that enables to interface with virtual worlds via 3D camera motion tracking. Philippe Bossut has developed several demos to demonstrate how one can navigate and execute all sorts of tasks without the need for a mouse and keyboard, and over the last month he has been working on connecting his code with the puppeteering feature.

Please visit the Dorkbot SL blog for full information on the event, the projects and the presenters

Thursday, May 29, 2008

Lipsync code is now included in latest Realease Candidate

Huray!

"The code for basic lip sync has been included in the latest Release Candidate viewer, however it is disabled by default. To enable it, you first have to enable the “Advanced” menu by pressing Ctrl-Alt-D (all three keys together, but not to be confused with Ctrl-Alt-Delete). Then in the Advanced menu select Character, then Enable Lip Sync (Beta). Whenever someone uses voice chat and you see the green waves above the avatar’s head, you should also see the avatars lips move. When an avatar has an attachment covering its head, though, the attachment is not animated. Sorry, furries"

Mm Alder


As a result Geuis Dassin has put his LSL lipsync hack Motor Mouth into the trash heap of history, and wrote down his thoughts on the importance of this new lipsync feature for Second Life.


To once more demonstrate how this works well for all languages, have a look at this Japanese machinima using the lipsync client

Tuesday, April 29, 2008

Some news on the Second Life Lipsync Viewer

Mm Alder reported that the integration of the lipsync code with the standard Second Life viewer is progressing, though it may still take a while before we will see it there, considering the problems with the current Release Candidate Series.

There has also been encouraging news from Vivox (who provide SL voice chat) about future developments that will allow for great improvements on the lipsync quality. One of these developments is the ability to export audio tracks of individual speakers for easier editing.

Besides news on the development front, some nice news on usage of it.

The Lip Sync Viewer was used to animate Philip Linden's speech in the
machinima he presented to Congress on April 1.
See it at http://www.silverandgoldie.com/linden_congress.htm

Also SLCN.tv has started using the lip sync viewer. See http://www.slcn.tv/media/mv_metanomics_21apr08.mp4

Wednesday, April 9, 2008

No more Release Candidate versions of the Second Life Lipsync Viewer

Now that WindLight is in the standard release of the Second Life viewer, we won't be building any more Release Candidate versions (unless there's something interesting in them). We will build new standard releases as they come until the lip sync code gets incorporated by Linden.

Sunday, April 6, 2008

New downloads for the Standard Second Life Lipsync Viewer

The website is updated with the latest versions of the Lipsync Viewer for Windows and Mac OSX, Second Life 1.19.1 (4).

Sunday, March 23, 2008

New downloads for the Second Life Lipsync Viewer

The website is updated with the latest versions of the Lipsync Viewer for Windows and Mac OSX, Second Life Release Candidate 1.19.1.2 (82781).

Tuesday, March 11, 2008

New Versions of the Second Life LipSync Viewer

The website is updated with the latest versions of the Lipsync Viewer for Windows and Mac OSX.
The lipsync code itself remains unchanged, it is just recompiled for the latest versions of the standard Second Life Viewer 1.19.0(5) and for the Release Candidate 1.19.1.0 (81609), as Windlight has now made it to RC.

Other good news! No need to vote anymore. The Lipsync functionality will be incorporated in the standard Second Life Viewer!!

Thursday, February 28, 2008

Second Life Lipsync Viewer for Mac

Creative Machinery is now also hosting binaries of the lipsync viewer for Mac. As soon as there is a patch for the latest windlight viewer, there will be a windlight version available, but for now there is a viewer that will work with the latest standard Second Life viewer (1.18.5.3).

Monday, February 11, 2008

Sources of the Second Life Lipsync Viewer released



Finally Mm Alder has got the permission to release his code for the Second Life Lipsync Viewer! Creative Machinery is hosting binaries of the viewer for windows.

To get Linden Lab to incorporate this code into the official viewer go to
http://jira.secondlife.com/browse/VWR-4794 and vote for it. You have to be logged in with your SL name and password to vote.